Mandatory Activities


This is a dynamic document. Any printed copy may be obsolete. Check the online version regularly.

Each student is considered a member of a team. You are to be a contributing member because team work and collaboration are important components of this class.

Participation in this course is broken down into several requirements for successful completion of the course:

    • Required:
      • Bransford, J.D., Brown, A.L., Cocking, R.R. (Eds.). How People Learn: Brain, Mind, Experience and School. Washington D.C. National Academy Press. [ISBN 0-309-07036-8]. Available online at http://www.nap.edu/books/0309070368/html/index.html
  1. Syllabus - New Dimensions in Educational Technology - free subscription at http://www.syllabus.com.
  2. The Journal - Technological Horizons In Education - free subscription at http://www.thejournal.com
    • Recommended:
  3. Gee, Paul James. What Video Games Have To Teach Us About Learning And Literacy. [ISBN 1-40396-169-7]Palgrave Macmillan. N.Y. 2003.
  4. Jonassen, Peck, Wilson. Learning to Solve Problems with Technol.ogy. A Constructivist Perspective. Prentice Hall, 2003.
  5. Stilgoe, John. Outside Lies Magic. [ISBN 0802713408] Walker & Co., 2003